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PDF Download Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library)

PDF Download Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library)

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Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library)

Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library)


Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library)


PDF Download Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library)

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Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library)

About the Author

Alan Thorn is an experienced and well-traveled freelance programmer and games developer living in London. He frequently fulfills the roles of programmer, graphic artist, writer, and special effects expert as he delivers creative solutions to some of the largest corporations in the entertainment and leisure industry. He is also the author of DirectX 9 User Interfaces: Design and Implementation.

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Product details

Series: Wordware Applications Library

Paperback: 500 pages

Publisher: Jones & Bartlett Learning; 1 edition (April 8, 2005)

Language: English

ISBN-10: 1556222297

ISBN-13: 978-1556222290

Product Dimensions:

6.3 x 0.8 x 9 inches

Shipping Weight: 1.1 pounds (View shipping rates and policies)

Average Customer Review:

2.4 out of 5 stars

6 customer reviews

Amazon Best Sellers Rank:

#1,001,076 in Books (See Top 100 in Books)

I got this title because it had the most references and positivereviews. But this is a seriously flawed book. Important topicslike depth, culling, block bit transfers, and any discussion ofshadows and reflections are completely missing.The book style is quirky, it starts like a users guide, withinstallation instructions for directX, then launches into afeature by feature discussion with virtually no overview materialabout what 3d drawing means, and what we are trying to accomplish.Further, the author starts with an example of how to write amessage loop that POLLS for messages instead of releases controlto get them "because we need all the time we can get for thegame". This is an amateur hour stunt that is the reason someapps bog down the system in Windows. Its totally unecessary,you can use timers to make sure you get program time from thesystem WHEN APPROPRIATE, not continuously WASTING CPU time.DON'T use this technique !I'm sorry to say that I have not found a professional, readablehigh level book on Direct3d yet. This is in contrast to theexcellent books available for OpenGL. Sad.

This book starts out with 3D math reviews and goes on to Direct3D fundamentals.Pro:- It has pretty good chapters on the X file, camera system, and skeletal animation- I love the DirectX Q&A on the back of appendix which gives a thorough some of the questions you mgiht have ran into but can't find the answersCon:- the chapter on materials and lightning could have been expanded more such as giving more samples- the samples you can downloaded although there are no error in the code but you have to put a little of work to add those files into a new project and compileOverall, it's a great start for those who wish to learn DirectX 9. I strongly suggest you to download the DirectX9 SDK and read it along with this book. You should have a solid basic foundation of direct3d at the end of this book.

This book is a decent introduction to Direct3D graphics, but it's by no means a definitive guide, nor is it a guide to Direct3D9 graphics. A discussion of the real meat and potatoes of Direct3D9, the facet that makes the API so exciting for developers, pixel and vertex shaders, is completely omitted. So it's essentially a Direct3D7 level text.The discussion of 3D mathematics was abysmal, a lot of the actual math isn't really shown, but how to use the D3DX helper functions are. Worst of all, Thorn didn't show us how to multiply matrices -- LUDICROUS! If anyone wants to be a professional graphics programmer, implementing and developing new algorithms, they're going to need to get to grips with the, sometimes grueling, mathematics.The discussion of 3D concepts is okay, but it's all extremely basic. I was able to get a very simple, fixed-function game engine running using this book as a reference for some of the API functions, but if you want to make more cutting edge graphics programs, you need pixel shaders to do that.If you can get this book used and dirt cheap, then it'll be a decent intro to Direct3D, but I suggest you pick up either Wolfgang Engel's Beginning Direct3D Game Programming and/or Frank Luna's book -- both of which introduce pixel/vertex shaders.After you read the forementioned, "Programming Vertex And Pixel Shaders" by Wolfgang Engel will be most useful, as well as the ShaderX series (also edited by Engel).

This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own linked list class, instead of using the STL std::list. That's always a bad sign in my book.All in all very poor. Stick with the SDK docs and Internet tutorials.

Well despite an appealing title, it remains an overview. Theauthor is only giving a small extract of the programming codewhich would be hard for someone to pick up without being morefamiliar with DirectX structure. Not very useful unless youknow some DirectX but then, does not give a lot more info ....especially for $49 ! Don't waste your money.

This book is not for the absolute beginner, is expects you to have some knowledge of directx, the maths chapter is good as well and it has 350 pages.It is like the title, a Guide.

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Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library) PDF


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